If there's one film series that's always going up and down its definitely the James Bond series, it's not like the Toy Story and Back To The Future series's which were good the whole way through because they all had solidly connecting storylines. Perhaps that's the reason why the Bond series has had many ups and downs over the years, perhaps the series needs a storyline that links the films solidly together and not just have characters reminisce about past adventures. Now in my opinion Moonraker is by far the second worst of the Bond films (the worst being Quantum Of Solace and the third worst being On Her Majesty's Secret Service) mainly because of that fool Roger Moore.
Now don't get me wrong, I personally think Roger Moore as a person is a damn fine guy, but as an actor I think he sometimes sucks. Well in the Bond films at least, in everything else he's been in he's been alright. The main problem I have with the Roger Moore-Bond is that he seems incredibly smug and punchable and really the way that you should see Bond is as a charismatic, witty, clever and strangely loveable sex-king of a secret agent, not as someone you'd rather just nut in the face. On top of that the comedy coming from Roger Moore's Bond comes across as way too light-hearted and jokey whereas the comedy of Bond is best kept as either poking fun at the bad guy or simply being deliciously-dark comedy. one exception to this is Roger Moore's first Bond film Live And Let Die which in my opinion is the best bond film yet (just above The Living Daylights and Die Another Day)
The plot of this instalment into the Bond series is that Bond is sent by MI6 to investigate a slightly suspicious space shuttle-making company that's headed by a multi-millionaire named Hugo Drax (played rather excellently by Michael Lonsdale) about the matter of a space shuttle made by Drax's company that went mysteriously missing. As is the case with your average Bond film the seemingly kind-hearted multi-millionaire who owns the big company of some sort is actually using as a front of sorts for a scheme to take over the world or something similarly evil. The aim of the main bad guy in this film is to use an experimental space station and shells of nerve gas to exterminate human life on earth and then start the human race anew with a bunch of genetically perfect people.
Overall this film is pretty lame, most of the fights are kind of fake looking (I know they're acting but they're supposed to make it look convincing), the one good chase scene is ruined by a couple of really bad jokes that are in it and the name of the love interest in this film is basically a subtle but crude sex joke (Holly Goodhead, see? it means...ah never mind). Although this film is a bit pants there are some bits that do it great justisce; Michael Lonsdale is an effin' brilliant main bad guy, the legendary Richard Kiel kicks ass as Jaws (the best main henchman in film history next to Darth Maul in my opinion) and the battle in space at the end of the movie (as mad and out of place as it is) is really well done and ads a pretty good touch to the end of the movie.
Despite all those good things and the other pluses in the film (e.g. the boat chase in the Amazon rain forest and the dramatic opening scene) I can't say that this is a good film because it really isn't. It isn't all that well put together, the jokes suck ass, some good bits are ruined by bad jokes or bad characters and although the storyline is a right good'un it's also kinda messy and goes completely non-existent at one point. But hey, if you like Roger Moore no matter what then I guess you could watch it. Or you could just watch one of his better movies such as Live And Let Die or The Spy Who Loved Me or The Cannonball Run etc.
"Havin' A 'mare" is a blog in which I (Ted Richardson of London) review old and new releases in media such as film, computer games, videos and music. I'll also be reviewing different places to eat and various food products to help satisfy your insatiable hunger for my critique at least once every week.
Showing posts with label James Bond. Show all posts
Showing posts with label James Bond. Show all posts
Tuesday, 6 September 2011
Thursday, 14 July 2011
Game Review #2: 007 Agent Under Fire (released in 2001)
First things first, I'd just like to quickly apologise for not bringing a review out yesterday. You see, I was traversing the sea of souls, whilst trying to play Guitar Hero on my way to the book store and long story short; I wasn't able to bring out a new review. So because of that here's a review of an old and really good Bond game that I grew up with!
The premise of this old, gem of a PS2 game is; you are the legendary bad-ass MI6 agent James Bond on a mission to stop a sinister organisation, with a dramatic emblem and even more dramatic name, from cloning some world leaders in order to take over the world... or something like that. See, the weird thing about the plot in this game, is although it’s very much like the plot in all the other Bond games and films (i.e. Bond meets a woman who may be evil and discovers from her about an evil organisation and then teams up with a good woman to knock it out etc etc), the plot of 007 Agent Under Fire actually gets pretty difficult to follow at some points. Thankfully however, the game compensates for that with some awesome guns, some unintentionally comedic aspects to the game (eg: the most inaccurate sub-machine gun in a game ever), a truly entertaining split-screen mode and of course a laser gun in split-screen mode that can only be described as the "you lose, bitch" cannon.
Like the plot, the graphics aren’t up to much. I mean, it looked good back in 2001, but today it looks like every character has been constructed out of bits of cardboard and toilet rolls. Nowadays though, that in itself contributes to the game being all the more comedic and appealing. There are some cut-scenes in the campaign where, because of the graphics, you get the feeling that all of the characters are completely void of any emotions, which may also be due to the slightly pants voice acting. Now you're probably wondering why I'm saying so many bad things about a game that I said I've always liked. The truth behind that is that all of the flaws in the game are balanced by other flaws; crappy AI in the campaign compensates for dreadful accuracy in most of the guns and great deals of unintentional comedy compensate for a pretty token plot.
The best thing about the game funnily enough however isn't the gameplay, comedy, cracking vehicle sections or women with box-shaped boobs, but the typical, trademark bond gadgets. In the campaign you're given a typical bond-style selection of gadgets to help you achieve your objective; a laser for locks, a decryption device for large doors, a grapple hook for grappling onto hooks, etc etc. On top of getting plenty of handy gadgets in the campaign you're given a couple in split-screen mode; the Q-Jet and Q-Claw. As far as names go these two gadgets are pretty self-explanatory, with the Q-Jet you press the button to activate and you can blast around on rooftops having dogfights with rubbish assault rifles. The Q-claw is also bags of fun. In the campaign you can only use it on all-too obvious grates scattered around each level, but in the split-screen multi-player mode you can use it on any surface which means that you're transformed suddenly into a frantic version of Spider-Man wielding a rocket launcher and revolver. The gadgets consequently add hilarious and endless possibilities to the generally close combat multiplayer maps.
As well as the unimaginative names for the gadgets in the campaign you're also forced to do several vehicle sections. Now vehicle sections are hard to pull off especially in a shooting game where you spend the rest of the time in 1st person view. Surprisingly though, the vehicle sections in Agent Under Fire are actually not half bad. In total the game has only three or four and for a pretty short campaign of 12 levels that's a pretty good number of driving sections. In most of the vehicle sections you zoom about in a beautiful car fitted out with missiles, chain-guns, oil-slicks and whatnot. The best vehicle section by far however is half-way through the game where Bond crashes his car into a warehouse and surprise, surprise; he steals a cold-war heavy tank to rampage around the city streets with. Although being highly un-realistic, this section is balls-out fun especially when you shoot a passing fuel train on a bridge to collapse the bridge onto two other tanks.
So aside from the stupidly easy campaign (especially the bosses) and graphics that makes Mortal Kombat look like the nuts, 007 Agent Under Fire is actually a pretty damn good game especially for revisiting the days when the latest bond game or film wasn't total crap. So get an old second-hand PS2, then get this game and I guarantee that you'll be shaken not stirred (ba-dum-tish).
The premise of this old, gem of a PS2 game is; you are the legendary bad-ass MI6 agent James Bond on a mission to stop a sinister organisation, with a dramatic emblem and even more dramatic name, from cloning some world leaders in order to take over the world... or something like that. See, the weird thing about the plot in this game, is although it’s very much like the plot in all the other Bond games and films (i.e. Bond meets a woman who may be evil and discovers from her about an evil organisation and then teams up with a good woman to knock it out etc etc), the plot of 007 Agent Under Fire actually gets pretty difficult to follow at some points. Thankfully however, the game compensates for that with some awesome guns, some unintentionally comedic aspects to the game (eg: the most inaccurate sub-machine gun in a game ever), a truly entertaining split-screen mode and of course a laser gun in split-screen mode that can only be described as the "you lose, bitch" cannon.
Like the plot, the graphics aren’t up to much. I mean, it looked good back in 2001, but today it looks like every character has been constructed out of bits of cardboard and toilet rolls. Nowadays though, that in itself contributes to the game being all the more comedic and appealing. There are some cut-scenes in the campaign where, because of the graphics, you get the feeling that all of the characters are completely void of any emotions, which may also be due to the slightly pants voice acting. Now you're probably wondering why I'm saying so many bad things about a game that I said I've always liked. The truth behind that is that all of the flaws in the game are balanced by other flaws; crappy AI in the campaign compensates for dreadful accuracy in most of the guns and great deals of unintentional comedy compensate for a pretty token plot.
The best thing about the game funnily enough however isn't the gameplay, comedy, cracking vehicle sections or women with box-shaped boobs, but the typical, trademark bond gadgets. In the campaign you're given a typical bond-style selection of gadgets to help you achieve your objective; a laser for locks, a decryption device for large doors, a grapple hook for grappling onto hooks, etc etc. On top of getting plenty of handy gadgets in the campaign you're given a couple in split-screen mode; the Q-Jet and Q-Claw. As far as names go these two gadgets are pretty self-explanatory, with the Q-Jet you press the button to activate and you can blast around on rooftops having dogfights with rubbish assault rifles. The Q-claw is also bags of fun. In the campaign you can only use it on all-too obvious grates scattered around each level, but in the split-screen multi-player mode you can use it on any surface which means that you're transformed suddenly into a frantic version of Spider-Man wielding a rocket launcher and revolver. The gadgets consequently add hilarious and endless possibilities to the generally close combat multiplayer maps.
As well as the unimaginative names for the gadgets in the campaign you're also forced to do several vehicle sections. Now vehicle sections are hard to pull off especially in a shooting game where you spend the rest of the time in 1st person view. Surprisingly though, the vehicle sections in Agent Under Fire are actually not half bad. In total the game has only three or four and for a pretty short campaign of 12 levels that's a pretty good number of driving sections. In most of the vehicle sections you zoom about in a beautiful car fitted out with missiles, chain-guns, oil-slicks and whatnot. The best vehicle section by far however is half-way through the game where Bond crashes his car into a warehouse and surprise, surprise; he steals a cold-war heavy tank to rampage around the city streets with. Although being highly un-realistic, this section is balls-out fun especially when you shoot a passing fuel train on a bridge to collapse the bridge onto two other tanks.
So aside from the stupidly easy campaign (especially the bosses) and graphics that makes Mortal Kombat look like the nuts, 007 Agent Under Fire is actually a pretty damn good game especially for revisiting the days when the latest bond game or film wasn't total crap. So get an old second-hand PS2, then get this game and I guarantee that you'll be shaken not stirred (ba-dum-tish).
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