Saturday 18 December 2021

Video game review #9: Judge Dredd: Dredd VS Death

 So its been just over 8 years since my last dedicated video game review? That's long enough right? Yeah not too bad.

Then again, consistency has always NOT been a characteristic of my timing on this blog so what's the harm in reviewing a long-forgotten FPS game based off of a much-loved sci-fi franchise?



Judge Dredd: Dredd VS Death is one of those little gems that, while maybe not leaving a huge overall impact on the gaming industry and the scene of FPS titles, still deserves credit as a fine example of simple gameplay and simple storytelling creating a compelling and enjoyable experience.

The Judge Dredd comics that are part of the 2000AD comic series and first published on 05/03/1977 have become the hallmark for action-based comics with dark and adult themes. The comics have rightfully earned their place as some of the most seminal in the medium and even spawned two films; a terrible but nonetheless fun cheesy popcorn flick in 1995 starring Sylvester Stallone and a 2012 film starring Karl Urban in a more faithful and grittier adaptation of the comics.

In terms of tone and style, I'd say that this 2003 first-person-shooter video game is somewhere between the two movies. It has a fair bit of grimdark, grit and realism that can be found in the 2012 movie but also the theatre, one-liners and set-piece moments of the 1995 movie. 

While the atmosphere is a good balance between grit and cinema, the actual gameplay is a lot more consistent. The shooting has a decent amount of impact but there isn't as much variation in the weapons as you'd expect from an early-2000s FPS. You get a selection in this game from a pistol, a rifle that doubles as a sniper rifle and assault rifle, two different types of shotguns, a laser rifle and a laser pistol that is about as powerful as a newborn kitten and a strangely ineffectual grenade launcher. The real standout though is the Lawgiver pistol which is a seminal part of the Judge Dredd mythos as it is a multi-weapon handgun that is linked to the biological ID of it's registered user who has to be a Judge like Dredd. It's easily the best weapon in this game showcasing a rapid-fire mode, heat-seeker bullets, armour-piercing rounds, immolating fire bullets and the one-solution-solves-all-problems that is high-explosive rounds. I quite honestly never found any need to use anything other than rapid-fire and high-explosive rounds on the lawgiver which is a bit sad as I would've liked to see more set-pieces where I was forced or inclined to make better use of the lawgivers' alternate fire modes. As it is, the gunplay still has a good bit of impact and you do really feel like you're an all-conquering law judge in Mega City One.  




Outside of the shooting, the gameplay is pretty straightforward and while it doesn't have the sleuthing segments of the James Bond PS2 games or the physics puzzles of Half Life 1 & 2, it does have a simple formula that is undeniably compelling and enjoyable. depending on where you are, you'll be facing gangs corrupting the underbelly of the city or a mix of vampires, zombies and death cultists bringing about untold destruction to the innocents of your city. With the more human enemies, you can capture them and sentence then to time behind bars or you can shoot your way towards justice and a safer Mega City One. The way the simplicity of that gameplay finds itself to be so compelling is by doing just a couple of things for the fundamentals of the game but making them as accessible and rewarding as possible.

That's not to say the gameplay is flawless though, I can imagine that some people will yearn for something with a bit more variety. However, the game is only 5-6 hours long with the single player in mind so its not like you'll be playing long enough for this to become an issue. The other main problem I had with the gameplay is that the civilian AI is impossibly janky and stupid. On one level in a mega mall, I had to rescue civilians being attacked by zombies in a nightclub. The civilian AI would follow me wherever I went but their natural pathing was so one-note and unintelligent that when they came to the 'specified safe zone' they'd horizontally line up. But if I led all of them in at the same time or walked centrally to the escape exit then the last of the survivors would get stuck behind the line of other civilians and the game would refuse to register me completing that objective. This definitely happened at least two more times thus forcing me to do minor restarts. Its not a total gamebreaker, but the AI is possibly the weakest fundamental part of the gameplay. 

The visuals are also another possible downside. They don't look like excremental doggy chowder but its not the most handsome game either. I gather they were probably going for a similar cartoon feel to the comics but its presented in a much less seamless way here. The design isn't the problem but the graphics and how said design is implemented has certainly aged chunkily in a visual manner. That being said, while the graphics have aged poorly, there is a definite rough charm to them and the game feels like a game of its time as a result of that in the best way possible.




So while the game is a little bit imbalanced, it is fun in a refreshingly simple way. So what's the story like? Again, its pretty simple but definitely mixed with a bit more complexity. It does help to have read a little bit into the mythos of the Judge Dredd comics but its not entirely necessary. In this game you have to deal with a death-worshiping cult who are trying to release the four demonic 'dark judges' who are perverse and dark parodies of Judge Dredd and his colleagues who come from a dead parallel world that is a dark parody of Earth after all life has been exterminated. The dark judges work off of the basis that living itself and consuming the resources that the world needs to operate is a crime and they aim to judge every living being by killing them. Its grimdark in its purest sense and ties perfectly into the ethos of a 2000 AD-type comic. What gives a good bit of narrative juice to the concept of the four dark judges is that they are loosely based off of the four horsemen of the apocalypse with Judge Death being marked as guilty by the hall of judges of not only murder (well duh) but also genocide and bloody omnicide (where you are found guilty of wiping out an entire species in a process that may also result in your own death). So yeah, I think the stakes are pretty high.

Throughout the game you're working towards the overall goal of stopping the dark judges from gaining fully material forms so they can enact their full powers with the aim of ending all life on earth. During the Necropolis event in the comics, the dark judges were able to turn Mega City One into a city of the dead by murdering 60 million of its occupants. With hints to their previous exploits in the lore being fed through character's basic reactions to their presence as well as chapter title cards, you get a well-balanced sense of just how dangerous and threatening the judges are. Considering they can kill you pretty quickly in the game (with the exception of Judge Fear), the dark judges hold an immersive sense of threat and magnitude that draws you into the story by the sheer magnitude of their evil and just how much they need to be stopped.

This game overall is like a cheeseburger, its simple and you know what you're getting in for but the key here is in the execution in the ingredients. Yes its a cheeseburger, but its a great cheeseburger in a seeded brioche bun with A1 Wagyu beef and lamb fat with top-tier gouda and cheddar as well as some artisan gherkins and dry slaw along with homemade burger sauce and bbq sauce along with a side of traditional Belgian fries that have been triple-fried. This game isn't super complicated but it doesn't need to be. Be it something wholesome and kid-friendly or something bloody and grimdark, you sometimes just need a simple injection of fun.

Gameplay 8/10
Story 6.75/10
Graphics 5/10
Soundtrack and sound design 8.5/10
Fun factor 9/10

Fundamental/overall/objective score 7.5/10