Monday 15 April 2013

Game review #8: World of Tanks

In this modern day and age, video games have come along way from when they were simply pixelated adventure quests about unlucky-in-love Italian plumbers or matches about tennis as shown by moving white blocks that had to captivate their audiences with little else besides retrospectively primitive graphics and game-play with little pretence towards a story of sorts.  In this modern day and age we now have games that are able to focus on all of these holy tenets of video games by combining increasingly realistic graphics with more extensive writing and immensely more advanced game-play on consoles that are a world apart in sophistication compared to the consoles of the 1970s and 1980s.  However, with this advancement also comes the possibility that some games such as Final Fantasy XIII or Metal Gear Solid 4: Guns of the Patriots will focus more on the storyline and eschew game-play in order to advance the plot which let me tell you, is far from the best method of immersing the common gamer in your game.

That's where games such as World of Tanks, made by Wargamming Studios and designed for use on computers, comes in as this particular MMO (Massively-Multiplayer-On-line) has no story whatsoever and virtually, if not entirely, focuses solely on game-play and the development of game-play over story.  Now I am most certainly impartial to both story and game-play-biased games, but when a game such as World of Tanks concentrates solely on game-play and manages to do it so well as the first Mario land games in a day and age when story holds such a strong reign over much of modern gaming my black, bitter heart soars to the heavens above.  Now if you don't know what an MMO is, its a game where you advance slowly in a large-scale on-line community by participating in adventure quests in small parties and battle against mythical creatures as shown by the much-acclaimed World of Warcraft series in order to achieve higher ranks and better equipment and skills.  In World of Tanks you advance in tiers rather than ranks and most of the game-play rather than some of it is based around harnessing your personal skills in combat.  Initially you start off with a slot for a vehicle in your garage filled by the first tier vehicle of each of the playable nations which include; the Soviet Union, the United Kingdom, America, France, China and Nazi Germany.

As expected with all MMO's, when you start off in World of Tanks you will be very weak and most likely die allot  however, the more you battle, the more you will inevitably learn the weaknesses and strengths of each tank and earn greater amounts of experience points and in-game credits to advance to higher tiers of tanks.  On top of this, the relative ease with which you will be able to advance up the first few tiers of vehicles will allow you to try out different tank types (specifically; Light tanks, Medium tanks, Heavy tanks, Tank destroyers and Self-propelled artillery) from each individual nation to properly sum-up what the play-style of your garage will inevitably represent.  As is also the case with allot of MMO's, some content in World of Tanks can only be bought with real money with which you can by in-game 'gold' which allows you to create more garage slots and buy 'premium' tanks which are unavailable by other means except as a gift to be bought outside of the game itself.  However, the good thing about this is that it is not always necessary to advance without buying gold and that when it is necessary  most 'premium' tanks and other similar actions that are only available through paying real money don't cost too much money unless you buy higher tier 'premium' vehicles or a year-long 'premium' account.

That's enough for the technicalities, let's now move on to the glorious, tread crunching, armour-smashing, cannon-blasting tactics and types of game play that are to be found in this world of steel beasts!  As mentioned before, there are six nations and four types of tanks, the differences between the different types of tanks are in themselves, very notable, but what is even more important to take into account is the play-style attributed to each tank tree of each country.  One of the foremost countries in the game is Germany: these tanks are generally good for their wunderbar-tough armour, range of their main guns, ability to penetrate heavier armour and, in the case of heavier heavy tanks, tank destroyers and self-propelled artillery vehicles, fearsome damage output.  On top of that, the Germans also have some of the highest amounts of health points on their top/tenth tier heavy tanks and tank destroyers.  The one problem with the Germans however is their speed and manoeuvrability   despite having tanks on their medium and light tank trees, many German tanks lack the speed and manoeuvrability of their main rivals, the Soviets.

The Soviets are largely at the other end of the spectrum of tank design in the sense that they seem to mostly focus more on the damage output of their main guns, speed, manoeuvrability and well-designed rather than simply thick-as-mushroom gravy armour.  therefore, unlike the German tanks which excel at holding flanks and sniping, Soviet tanks equally excel at ambushes due to their low profiles (heights), flanking attacks and close-range assaults.  In contrast to the Germans, the main weaknesses of the soviets are lighter armour on many tanks (excluding the frontal armour on the most popular soviet tanks amongst the heavies and tank destroyers such as the KV-5 heavy and Object 263 tank destroyer), lower penetration and accuracy on the guns of many heavies and some artillery and some tanks that take the Soviet penchant for speed so far that they take a great deal of taming in order to prevent crashes.

Similarly to the Soviets, the tanks of the Chinese also centrally focus on speed, well-designed rather than heavy armour, manoeuvrability and damage output on the main guns.  The reason for this is that seeing as how all of the tanks are from the years between 1917 and the end of the 1960s, and this was the period that communist China and Russia were very close allies, it is only natural that the communist Chinese government which came about much later than the one in Russia holds some influences of Soviet tank design.  The one thing that sets out the Chinese apart from other nations however is that whereas the other nations all have individual tank trees, all Chinese tank trees share the same first 5 tanks imported from other countries; the French FT-17 (tier 1), the British VAE type B (tier 2), the Japanese Type 2597 Chi-Ha (tier 3), the American M5A1 Stuart (tier 4) and the Soviet T-34/76 (tier 5).

Similarly, the French also start off their tank trees rather oddly in comparison to other nations.  Whereas the tanks of other nations are generally slower the higher the tier they are, French tanks oddly enough start off snail-like slow while the higher-tier French vehicles go faster than an ice-cold bottle of French white wine on a warm summer's afternoon. On top of this, tanks of tier 5 and below for the French tend to have very tough armour for their tier while the higher tier tanks have comparatively weak armour for their tiers.  However despite these oddities  the French combine well-designed armour, guns with great penetration and rates of fire, heavier tanks with both crazy top speeds and auto-loaders (loading chambers that allow you to fire in quick succession) to create lower tier tanks that excel at defending and higher tier tanks that can overrun the enemy superbly through flanking attacks.

In comparison to all these nations, the American tanks may seem to be the most balanced and perhaps suit players with a generally flexible and freestyle approach to this type of game.  Lower tier American tanks on all branches and higher ones on the medium branch follow the speedy, raider-like approach as most Chinese and Soviet tanks, many American artillery vehicles rival German and Soviet ones in damage output, the Americans have great frontal-armour like the Soviets and French and also like the French, have guns with great penetration, accuracy and rate of fire.  What makes the American vehicles stand out from the crowd however is the terrifying range of their main guns, damn tough turret armour and finger-licking' good acceleration.  With these advantages in play, many American vehicles are able to find de-elevated positions,  dig-in, snipe away the enemy's health and move with immediate alacrity when danger rears its ugly-ass head. However, the one downside to these fine examples of American ingenuity is that for the most part, the hull armour on American tanks is pathetic meaning that they are best used in sniping positions and on un-defended flanks.

Lastly we come to one of the most talked about nations of them all, the tea-drinking, roast beef-scoffing, pint -guzzling, queen-glorifying bejewled sceptre that is Great Britain.  Naturally, as it was the British who invented the battle tank you would expect British tanks to be the best designed and most powerful in the game, but as it is they are not the most damaging and have some rather odd designs indeed my old-chaps.  For the most part, the British tend to have some of the lowest damage outputs for their main guns and have only just been introduced into the game recently meaning that they only have tank trees for mediums, heavies and tank destroyers.  Furthermore, the British heavy tanks are compounded by nail shatteringly, irritatingly un-couth and downright 'I dare say!' slow speeds between tier 4 and 8 while medium tanks of the same tier have armour that is notably easy to penetrate.  However, the British are surprisingly versatile for a number of play-styles in the sense that all British tanks have good accuracy, guns with great penetration, 10-year-old-Christmas-cake-tough frontal armour on higher tier vehicles and in the case of most light, all medium and some heavy tanks, the British are superbly mobile with truly splendid top speeds.

Subsequently, it might be a good idea to fight up the first few tiers by yourself or with just a couple of friends by creating a temporary 'platoon' to go into battle with each other.  However, as your garage and kill-ratio progresses, you may find it more preferable to join the many number of clans that are constantly battling across the world, specifically ones centred in the country you live in.  There is no reason to do or not do this depending on your viewpoint but if you take one bit of advice on how to play World of Tanks it is this; always co-operate with your team-mates and promote teamwork through your actions otherwise it might not only be the enemy team you find firing armour-piercing shells at you.

In conclusion; I strongly recommend this game.  I know it may seem daunting with all this speak of multiple play-styles and nations to be found in the game but that's all part of the fun of playing World of Tanks as it allows you to be creative and have fun playing the same game in an uncounted number of different ways.  What makes this game truly fabulous aside from the increasingly sophisticated physics engine, increasingly refined graphics and increasing variety of vehicles is the fact that it is totally free!  OH FREAKING YEAH!!!     This game is so free I could write an essay about how marvellous it is to simply go onto www.worldoftanks.com or .eu, click 'play for free', wait to download the game for 2 minutes and make yourself a well-earned cup of mint tea while the game takes its time to install which despite the wait is well worth it as you then venture forward into the World of Tanks.

Oh and BTW: congratulations to the World of Tanks European server on it's 2nd birthday!

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