Wednesday 21 September 2011

Game review 6: Warhammer 40k Space Marine

Here's your average 3rd person shooter of today, you are the leader of a group of genetically (or at least inexplicably bad-ass) marines sent by humanity (or in other cases the US) to a factory planet/region to combat a fearsome and seemingly un-stoppable invasion by either brutal aliens, Russia or mystical cults with stupid names.  Supprisingly however this is an alright game, of course with any game it has its faults such as slightly "eh" multiplayer mode and having a pretty pants last boss in the singleplayer.  But despite that it is a fairly well balanced shoot-em-up with varied kinds of enemies, a multiplayer mode that's actually an alright laugh and it features my favourite warriors in the whole WH40k universe: the Ultramarines space marines 2nd company.


I know that the Warhammer 40k universe is somewhat nerdy as a whole (that goes for its storyline too) but as I've said before I can't stand the board and card games, when I want to talk about WH40 its about the storyline, pivotal characters and the big ass battles.  And this is what this game is like, it keeps to the nerdy roots of the franchise it is from in terms of how the different members of each species and organization behave and operate but it appeals to people who might not really be into WH40k by giving them a game that is neither too unique or too generic.

The campaign in Space Marine starts off by quickly telling us that a forge/factory world of the imperium of humanity is under attack by space orks who are trying to steal 100 foot -tall walking war machines called warlord titans.  You are then told that the imperial guard soldiers on the planet are being pummeled into hamburgers and that a huge reinforcement fleet is on its way, however, this fleet is going to take days to arrive in system to the planet and so a force of genetically enhanced space marines from the Ultramarines is dispatched.  We are then introduced to the 3 main good guys who are preparing to make a combat-jump from a soaring gunship; Leandros (a slightly annoying and pretty thick headed novice), Sidonus (a typical grizzled and battle-hardened seargant who is your 2nd in command) and the main character Titus (the commander of the Ultramarines 2nd company who is possibly hiding a dark secret.

After clobbering the orks in a few hard-fought strikes and battles the Ultramarines find an inquisitor (a psychic agent of humanity who roots out evil) and get him to take them to some sort of weapon that can win the war.  But suprise suprise the inquisitor is acting all suspicious-like and is not all that he seems to be, oh yeah, humanity's mortal enemies (the demonic forces of chaos) show up at some point out of nowhere.  So the storyline is a bit typically-warhammer 40k but the same is for every computer game from this franchise.

There are really only 3 major problems with the game but they are glaring ones; 1-the weapons available to use are varied but some WH40k weapons have been left out entirely, 2-the Multiplayer is glitchy and somewhat laggy and most annoying of all 3-the final boss battle in the single-player campaign is easily beaten. 

And that's the extent of what can be said about this game, it's a good all-rounder of a shoot-em-up based around a fantasy sci-fi universe that is highly uniqe and thus balnces out how generic the gameplay is.  Bottom line is; if you are into games like Gears Of War but want something with at least a bit of the grit and gruntyness taken out  then by all means play Space Marine.

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